Description
This 2-day course will train you in the most effective way to manage creative teams for both software and app development. These skills can increase a project’s success. At the end of this course, you will have a deeper understanding of the Scrum process. This will contribute to a greater collaborative environment within your team. Additionally, this course will establish how to improve productivity and achieve higher overall project success rates.
This course is intended for individuals who are seeking a deeper understanding of the Scrum Method.
There are no prerequisites required to attend this course.
You will learn:
Key Scrum concepts and framework basics
The ideology behind the foundation of Scrum
The different roles within a Scrum team, as well as the importance of each role
Production estimating techniques
Product testing techniques
Prerequisites
There are no prerequisites for this course
What’s included?
- Authorized Courseware
- Intensive Hands on Skills Development with an Experienced Subject Matter Expert
- Hands-on practice on real Servers and extended lab support 1.800.482.3172
- Examination Vouchers & Onsite Certification Testing- (excluding Adobe and PMP Boot Camps)
- Academy Code of Honor: Test Pass Guarantee
- Optional: Package for Hotel Accommodations, Lunch and Transportation
With several convenient training delivery methods offered, The Academy makes getting the training you need easy. Whether you prefer to learn in a classroom or an online live learning virtual environment, training videos hosted online, and private group classes hosted at your site. We offer expert instruction to individuals, government agencies, non-profits, and corporations. Our live classes, on-sites, and online training videos all feature certified instructors who teach a detailed curriculum and share their expertise and insights with trainees. No matter how you prefer to receive the training, you can count on The Academy for an engaging and effective learning experience.
Methods
- Instructor Led (the best training format we offer)
- Live Online Classroom – Online Instructor Led
- Self-Paced Video
Speak to an Admissions Representative for complete details
Start | Finish | Public Price | Public Enroll | Private Price | Private Enroll |
---|---|---|---|---|---|
9/23/2024 | 9/24/2024 | ||||
10/14/2024 | 10/15/2024 | ||||
11/4/2024 | 11/5/2024 | ||||
11/25/2024 | 11/26/2024 | ||||
12/16/2024 | 12/17/2024 | ||||
1/6/2025 | 1/7/2025 | ||||
1/27/2025 | 1/28/2025 | ||||
2/17/2025 | 2/18/2025 | ||||
3/10/2025 | 3/11/2025 | ||||
3/31/2025 | 4/1/2025 | ||||
4/21/2025 | 4/22/2025 | ||||
5/12/2025 | 5/13/2025 | ||||
6/2/2025 | 6/3/2025 | ||||
6/23/2025 | 6/24/2025 | ||||
7/14/2025 | 7/15/2025 | ||||
8/4/2025 | 8/5/2025 | ||||
8/25/2025 | 8/26/2025 | ||||
9/15/2025 | 9/16/2025 | ||||
10/6/2025 | 10/7/2025 | ||||
10/27/2025 | 10/28/2025 | ||||
11/17/2025 | 11/18/2025 | ||||
12/8/2025 | 12/9/2025 | ||||
12/29/2025 | 12/30/2025 | ||||
1/19/2026 | 1/20/2026 |
Curriculum
Module 1: Scrum Foundation
Origination of Scrum
Scrum Overview
Agile Manifesto
When is Scrum Appropriate
Intro to 10 Knowledge Areas
Module 2: Scrum Ceremonies
Release Planning Meeting
Sprint Planning Meeting
Daily Scrum Meeting
Sprint Review Meeting
Retrospective
Scrum
Module 3: Scrum Roles
Product Owner
Development Team
Scrum Master
Module 4: Scrum Artifacts
Product Backlog
User Stories
Personas
Story Maps
Epics
Themes
Module 5: Estimating Techniques
Relative Sizing
Story Points
Affinity Estimating
Ideal Time
Wideband Delphi Technique
Planning Poker
Consensus Building
Velocity
Cycle Time
Module 6: Communications
Communications Management
Collocation/Distributed Teams
Team Space
Osmotic Communications
Agile Tooling
Information Radiators
Module 7: Testing
Test-Driven Development (TDD)
Unit Testing
Acceptance Testing
Escaped Defect